By the end of this guide you will have a simple, working RPG with dialogue, quests, loot and fancy pictures! This is a bare bones guide, designed to give your first hands-on experience with creating just the essentials of an RPG game. The best way to learn is to DO. This guide will help you DO. You’ll learn:
- How to create an intro screen.
- How to make a character creation screen.
- How to use the map system.
- How to make NPCs.
- How to create dialogue.
- How to create a quest.
- How to create a combat scene.
- How to create a shop.
The Workshop Game and Files: http://steamcommunity.com/sharedfiles/filedetails/?id=269339857
YouTube Sample of this Game: http://youtu.be/Z8Tmoo5Z3Rk
Table of Contents
Please be careful to read each and every step BEFORE executing them. This means first reading the list of steps provided, and then starting over from the first step adding the commands into the game. This will help you to know what you’re going to do before you do it and is a great habit to form as a game designer. Learn, think, act – in that order.
- Create a new file and name it something fancy for our new game.
- Next, have a look at the bottom left of the RPG Maker interface where you’ll see MAP001.
- Select it and press Delete. We won’t be needing that particular map!
- Now right-click the same area and select New Map. Name it Introduction on the top left.
- Leave all the defaults in place and press OK.
Resource Manager and Database
The Resource Manager is where you import all the media you want to use for your game. That includes images, videos, sounds and pictures. Importing them makes them available throughout the game design process. For example, if you import some tilesets, when you’re editing the map your imported graphics will be available in the editor. For this tutorial, I want you to import one game picture, any game picture you like, to the Pictures directory. Otherwise, I recommend you stick with all the default assets.
The Database is where the core game functionality is tweaked and edited. For this lesson, we’re only concerned with the System and Actors tab. You can hover your mouse over any button or area and a tooltip will show you a description of it. The tooltips give great explanations, so use them.
EDIT CHARACTER. In the Actors tab, select the first actor, right-click him and select Clear. We want to keep this character slot blank so that we can create our own character during gameplay.
EDIT TITLE SCREEN. Next go to the System tab. Here we can change the game’s Title Screen and music! On the bottom right of the Systems tab you’ll find the Title Screen. Click it and you’ll get this pop-up. If you imported any title screen graphics into the Resource Manager, you’ll be able to find them here. The default graphics are excellent placeholders, so it’s usually fine to just get things set-up and then go back later to customize. For the music, look on the Systems tab on the middle left for the Music section.
We’re now ready to make the game. We have all of our assets in place and we won’t need to edit the Database or Resources again.